


In terms of what you get, it's a monomaniacal sort of shooter, with one big trick that it loves pulling because it knows you'll never get bored of it. hasn't aged a huge amount, graphically, because it looked really nice in the first place (although it's a shame there's still no official widescreen mode). And so TimeGate Studios - drafted in to continue where Monolith left off - delivers half a dozen enjoyable hours of the same.į.E.A.R. Extraction Point has lots of corridors, warehouses and industrial bits lots of slow-mo gunplay separated only slightly from the battles of the main game, with the same excellent AI and well-weighted mechanics a vaguely palatable extension of the original plot, and not a lot else. Half-Life 2 is sort of an exception, but even Episode One was structurally similar, carrying on Half-Life 2's tactic of reinventing itself at intervals to keep the player engaged.Īnd this is okay. Quake had Scourge of Armagon and Quake 2 had The Reckoning Half-Life had Opposing Force and Blue Shift Medal of Honor had Breakthrough and Call of Duty had United Offensive. We knew, because single-player first-person shooter expansion packs are always, always, always more of the same. It's alright, Pax - we knew what to expect. Nothing much does any more," he says, as he comes back to life in the first five minutes. The Replica soldiers are back, Alma's back, there are a couple of new guns and some invisible enemies scampering about, and Paxton Fettel's making no apologies.

Were you dozing? I'm sorry - I was just explaining how, in Extraction Point, the chopper went down, you woke up in the rubble, it was night again instead of day, and you were thrust into another trek through the broken city of the first game, off to reach a hopefully safer extraction point in a hospital on the other side of town. Reader, reader! Wake up! Time to go to school! F.E.A.R, but with wheelchairs! So after going home and having a warm bath, everyone turns up again refreshed and sets out on a new mission, laughing and dancing with Alma, off to investigate another paranormal siege under different conditions, exploring other areas of the horror story spectrum in the process. left off? With the First Encounter Assault Recon team flying away from the mushroom cloud that buried the corpse of Paxton Fettel, apparently about to be thrown back into the rubble as Alma crawled threateningly into the cabin? Well it turns out it was all a misunderstanding. What an interesting idea! Remember where F.E.A.R.
